QONQR started as the winner of the first Twin Cities Startup Weekend in September 2010, a competition in which teams have 48 hours to build a prototype and pitch their business. Since then, QONQR has been accepted into the Demo Track of MidVenturesLAUNCH in Chicago and was a finalist in the Entertainment Category of the 2011 SXSW Accelerator, competing against Hall of Fame Game Designer, Lord British!
QONQR is the first in a line of geosocial games from the Minnesota-based company of the same name. The six QONQR team-members have been working together for years. In addition to being friends, and passionate gamers, they are experienced designers, deelopers, and entrepreneurs.
I interview Justin Peck and Andy Pickett from QONQR, the Minnesota Cup competition High Tech Division Runner-Up, at the final awards event on September 8th: