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Quantifying the Hype: A Data Analysis of #CES2015

January 14, 2015 By Graeme Thickins

CES-signThink of it as the morning after. Actually, it was the Monday following the week when 2015 International CES ended, on a Friday. I was scrolling through my email, trying to decompress — feeling some pride in surviving multiple weeks of being blasted with hundreds (thousands?) of PR pitches from an absolutely cuh-razy variety of exhibiting companies, from all over the globe. The blisters on my feet weren’t hurting so bad anymore. Whew! Things were finally starting to… slow… down.

Part of this decompression process is always trying to form in my head my overall opinion of the show — this after writing a couple of posts (and shooting a ton of photos), but no one person can ever really write enough posts to describe their entire experience at this thing. Which begs the question, how the hell do I summarize yet another year of this massive tech-product sensory overload? It is not easy netting it out!

As luck would have it, however, along comes one last, lonely email pitch, from a smart PR guy in New York (Jay Kolbe, Managing Director of SparkPR). I’ve never met him, but I’m liking what I’m reading. He’s telling me what he has today is “the most comprehensive data set you’re going to find about CES, with regards to what was actually ‘talked about’ and ‘seen’ in the last week online, via mobile and across Twitter.” Music to my ears!  He’s summarized it for me… with real data!

So, what follows — pretty much word-for-word — is what he proceeded to tell me in that email pitch. I asked him if he had any charts to support his summary, and he quickly complied.  The data, and the charts, are from Amobee Intelligence, a digital marketing company that developed an intelligence technology platform, which is described at the end of this post. (Amobee is, you guessed it, a SparkPR client.) Herewith, that data summary, which supports a lot of what I had observed with my own eyes (and heard and read) at the show. But it gave me more insight than I could possibly have gathered on my own… and nothing beats real data, ya know?

Samsung, Sony, and LG made the biggest impact at CES, but not necessarily for what they actually showed during the event. In several instances, awareness for these brands was driven as much by what they didn’t bring to the event as to what they actually displayed. TVs and computers were strong, as always, but washing machines (yes, WASHING MACHINES! as in the “Internet of Things”) and Wearables were as prominent as ever. And the auto industry continued its growing involvement with the event, mostly on the strength of talk about self-driving cars.

Brand-Related_DataConsumedatCES2015

Samsung indexed as the most “seen” brand online, via mobile and across social, during the week of CES. From curved computer screens, to SUHD TVs with enhanced LCD backlights, to washing machines with built-in sinks for washing delicates, what made Samsung stand out was the sheer volume of products that they brought to the event in Las Vegas. Also gaining them notice was their renewed focus on the “Internet of Things.” By 2017, Samsung is projecting that 90% of their products will be connected to the Internet.

Mobile Products and Washing Machines: Top of the Class at CES

While rumors that Samsung would debut the Galaxy S6 at CES proved untrue, that phone still caused a sizable amount of online chatter, driving speculation that they were showing the smartphone privately to carriers at the event. Galaxy S6-related interest represented 11% of all the Samsung awareness around CES.

Nearly as ubiquitous, Sony had 71% as much CES-related consumption as Samsung between January 6-9. Among the Sony products generating interest were what they claimed was the world¹s thinnest 4K TV, Playstation Now (an app that lets you play popular video games from the cloud without needing to buy a console), an HD action camera with 4K video, and the relaunch of the iconic Walkman — now reimagined as a high-end HD music player with Bluetooth headphones for serious audiophiles.

[A note from Graeme: But don’t buy one of those – buy one of these.]

As with Samsung, much of the discussion around Sony was for the highly anticipated Xperia Z4, which wasn’t publicly shown at CES, as many hoped, driving discussions online that accounted for 24% of all Sony-related awareness at CES.

Another brand making waves was LG, which had 61% as much CES awareness asSamsung during the event. LG was a brand that did unveil its big smartphones at CES, with the bendable LG G Flex 2 accounting for 22% of all LG-related consumption at CES. Other hits included seven 4K OLED TVs with Quantum Dot Displays and an extremely popular Twin Wash washing machine, which pragmatically allows you to get two loads done at once. There was also a semi-mysterious smart watch built for Audi that allows you to unlock your car, among other functions.

Computing Always Strong at CES

Meanwhile Intel had 37% as much related awareness as Samsung over the course of CES. 12% of Intel CES related consumption was around Curie, the button sized platform meant to power the next generation of wearable devices, with another 6% of Intel¹s awareness at the convention related to RealSense. While RealSense is already in the market, much of the focus in the Intel keynote was around both practical and imaginative applications for the camera recognition system. Intel also made a big splash with their announcement that they¹d be devoting $300 million to improving workplace diversity in their workforce.

Lenovo managed to draw 16% awareness as Samsung, driven by their lineup of Tab 2 A7 tablets, Flex 3 laptops, and the S41 Notebook – all budget devices. Blackberry had 13% as much awareness as Samsung, largely around the announcement of QNX becoming an “Internet of Things” platform and around BBM messaging coming to Android Wear. It appears that their embracing of IoT is helping return Blackberry to prominence.

There was 12% as much consumption around Asus as Samsung, almost exclusively around the Zenfone 2 phablet.

Auto-Related_DataConsumedatCES2015

Autos Show Well at CES

For the second year in a row, self-driving cars made the biggest impression at the event. With 11% as much awareness as Samsung, Mercedes-Benz made a splash with their self-driving car prototype, the F 015 Luxury in Motion. Meanwhile, Audi had 10% as much awareness as Samsung, around their own autonomous car and the previously mentioned LG watch prototype.

There was 46% as much CES-related awareness around BMW as around Mercedes-Benz, primarily for the BMW iHome Charging Service for electric cars and their experimental ActiveAssist technology, which literally makes it impossible to crash your car when you¹re parking it. NVIDIA had 31% as much CES awareness as Mercedes, mostly around Drive PX platform that identifies objects from up to 12 cameras at once, and will be used to power self-driving cars. Volkswagen had 30% as much CES awareness as Mercedes, around their Golf R Touch touch-less gesture-controlled interface concept and semi-automatic Park Assist feature.

[A note from Graeme: See my post about the VW press conference.]

At slightly lower of a profile, Ford had 19% as much CES awareness as Mercedes-Benz, mostly around their SYNC 3 communications and entertainment system, with such features as improved voice recognition. Similarly themed, Parrot had 13% as much CES related awareness as Mercedes-Benz — around The Simple Box, their connected automotive infotainment solution. Android Auto also had 13% as much CES awareness, as brands like Volkswagen, Kenwood, Parrot, and Pioneer integrated Android Auto into their products.

Making less consumer focused news, Toyota had 8% as much awareness as Mercedes, on the heels of releasing 5,680 patents around their fuel cell technology, in an effort to promote “unconventional collaboration.” Finally, Chevy had 4% as much awareness around their last-minute decision to unveil the 2016 Chevrolet Volt at CES, instead of the Detroit Auto Show a week later.

Like Dark Matter, Apple Was Part of the CES Conversation Even When It Was Unseen

Apple had 9% as much CES awareness as Samsung, not because of what they presented at CES (because they never do), but because their products were being compared to products that did launch at CES. For instance, there were several competitive products to Apple¹s automated home center called HomeKit, and numerous smart watch competitors to the upcoming Apple Watch.

Subjects_DataConsumedatCES2015

Top Topic Areas at CES Driven by Wearables

Moving on to the top CES associations by subject matter, if 2014 was the year Wearables arrived at CES, 2015 was the year that Wearables arrived front and center. There was more awareness around Wearables than any other topic at CES this year. In fact, there was 54% more awareness around Wearables than around any other product area, with related subjects also dominating the list. There was 33% as much CES-related awareness around Smart Watches as around Wearables, 28% as much around Internet of Things, 27% as much around Self-Driving Cars, and 22% as much around Drones as around Wearables.

[A note from Graeme: To keep up on the world of wearables, here’s a great resource.]

Apart from areas that are directly related to the “Internet of Things,” there was 65% as much CES-related awareness around Smartphones as there was around Wearables, with the Asus Zonefone 2 and LG G Flex 2 leading the charge. There was only 27% as much CES awareness around Tablets as there was around Wearables, with 24% as much around Cameras at the event.

On the TV front, there was 48% as much CES-related awareness around 4K and 44% as much related awareness around Curved TVs as around Wearables, indicating that 4K may be the next must-have product in that industry.

——————-

About Amobee: The above data was compiled by Amobee Intelligence (formerly Kontera), a company that helps brands understand the world’s content and customers’ interests. Its Intelligence platform analyzes the content being read and consumed on the Web, on social platforms, and on mobile devices. This historical and real-time information is used to provide marketers with trends and actionable insights for marketing strategies. Each day, the company cross-correlates the consumption patterns of more than 2 billion content items as they are seen and read by consumers across the web, mobile, and social digital ecosystem.

Core Technology & Platform: Amobee’s Marketing Intelligence focuses on surfacing both real-time and historical interest trends and patterns based on what content people actually “see” and consume across the entire digital ecosystem. Its Brand Intelligence technology is based on several proprietary semantic, statistical, and linguistic algorithms that analyze and correlate consumption of social, web, and mobile content. This real-time platform examines on a daily basis what consumers see and their content consumption patterns as they view and consume across more than 400,000 websites, 550 terabytes of video, 1.4 billion tweets, 450 million articles, 550 million images, and more than 300 billion phrases, to quickly aggregate actionable insights on more than 27,000 interest topics, 8,000 celebrities, 12,000 locations, and 350,000 products.

[Note: This post first appeared on my personal blog, GraemeThickinsOnTech.com.] 

Filed Under: Innovation, News & Events Tagged With: #IoT, Apple, IoT, mobile

Darn You, #CES2015 – You Made Me Buy a Pono Music Player

January 12, 2015 By Graeme Thickins

Pono-logoI didn’t go to the CES show looking to buy anything. I was already spending enough money getting there… and, um, making cabbies rich once I arrived. But the chance to listen to Neil Young’s Pono music player at the Showstoppers press event at CES on Tuesday evening last week convinced me to open my wallet. The experience was just so amazing. 

Understand, now, I’m no audiophile or crazy-geeky music connoisseur. But I do know when I hear something that’s like nothing else. So I decided pretty instantly — yep, I’m a buyer! At $399, it’s a bargain toPono-MusicPlayers be able to have on-demand music experiences that rise above anything else, as Pono does. And as I considered the cost, I figured, hey, how many people paid this much and more for iPods back in the day? (Even though I admit I didn’t.) So, price is especially relative in this case.

Compare your iPod to the Pono sometime, if you can find someone who owns one, or if you can find a demo unit in a store. You will be convinced. Or compare it to the sound quality of any of the various modern smartphones out there today — those sure haven’t improved music listening much at all since the iPod, in any way I’m aware of.

Let’s face it, the portable music experience still leaves a lot to be desired — even with a $300 pair of headphones. The main limiting factor is the file compression that was required when music first went digital — that’s what really ruined the sound quality of music, compared to when vinyl albums were the gold standard. That’s what fired up Neil Young enough to decide, some years ago, that he would pull together a team of experts to do something about it!

I don’t care how many tracks I can store on the player itself and the removable memory card. Quality is much more important to me than quantity of tracks. I won’t bore you with all the tech specs. You wanna geek out, read CNet’s very good take — by Aussie Ty Pendlebury (just published January 7th).

What song did I listen to when I finally found Pono’s crowded Showstoppers table, you ask? Why, “Heart of Gold,” of course!

Afterwards, I chatted with Phil Baker, Pono’s Senior VP of Product Development & Operations, who updated me about the success of Pono’s Kickstarter project. The company just completed the shipment of its first 15,000 units. And now orders are open to anyone to place from the company’s web site, right here — with delivery stated for February. (There’s even a discount code that will get you free shipping: CES2015 … and, shhh, it’ll work even if you weren’t there.)

By the way, Phil’s an interesting cat — read about his background on Pono’s “About Us” page (scroll way down), which includes experience with Apple. He, like the rest of the team, are not youngsters by any means — they have some years on ‘em. But it just goes to show you: experience does matter.

As they say, all the money in the world won’t buy you experience.

This team of old guys sure pulled off an amazing accomplishment in the Pono music player. And I can’t wait to fire mine up! Look for me at CoCo-Minneapolis sometime, after February, and I’ll give you a listen… 🙂

Filed Under: News & Events

I Crashed the Volkswagen Press Conference at #CES2015

January 10, 2015 By Graeme Thickins

VW-PressConf-CESWell, actually, I didn’t crash it (I had my Minnov8 press pass), but I did stumble in late… 🙁 Would you believe, just as it was wrapping up? Damn long cab rides! But there were still lots of people milling about on stage, and both the vehicles were still there. So, I grabbed some photos, and the press kit on my way out.

The red car is the Golf R Touch, which was attracting the most attention, and the white car is an e-Golf, their electric car, which looked lonely in comparison. (But who needs that now with cheap gas, right?!) They showed a “Connected Golf” version of that car, which is a set of features that seems to be their major focus at CES.VW-GolfRTouch

As a big VW guy myself — I’ve owned or leased six or seven of them in my lifetime, and I’ve been driving them exclusively for 10 years now — I just had to find out what was new. So, here’s what your roving Minnesota reporter at CES found out…

“Ten Key Facts about Volkwagen Innovations at CES”:

1) Golf R Touch offers intuitive operation of high-tech infotainment.

2) Gesture control of Golf R Touch revolutionizes user operation.

VW-eGolf3) Volkswagen will introduce MirrorLink™, CarPlay (Apple), and Android Auto (Google) in the vehicle in 2015.

4) Media Control integrates tablets and smartwatches into the Volkswagen infotainment system.

5) Regular Routes is ideal for daily drivers.

6) Inductive charging will be an important component of electric mobility.

7) Charge Check indicates the charge status by vehicle lights.

8) e-Station Guide shows the way to the perfect charging station.

9) Digital Key makes the smartphone a car key.

10) Trained Parking enables semi-automated parking.

It was not clear from the press kit exactly when in 2015 all of these features will be available — some may be in 2015 models now, others as the year goes on. That last one may be the furthest out, and will actually include something called Park Assist, which drives the car into the garage semi-automatically. Such huge demand for that, you know!

Anyway, with all the buzz VW will be generating from their presence at CES — and I saw their huge booth being set up in North Hall on Monday, too — perhaps it will help reverse their declining sales in the U.S. market in the past year or so.  Of course, if they’d just bring back the Passat wagon — the car I’ve actually loved for 10 years now (two of ’em, both Turbos), that would help a lot. People love them, and I sense really want them back. I know I would surely buy another one. Yes, the Golf is the world’s best-selling car, and it’s cool… but, hey, it’s just a little too juvenile, ya know?

Minnesota tie-in alert! Did you know our state ranks among the leaders nationally in VW sales? In one recent year, the Walser family of dealerships, based here in the Twin Cities, ranked #2 among all VW dealerships in the U.S.

[Note: This post originally appeared on my personal blog, GraemeThickinsOnTech.]

Filed Under: Events

Technovation’s App Day Adventure

January 9, 2015 By Steve Borsch

technovationOften it seems that there is only lip service paid to the fact that there are fewer girls and young women learning to code and embrace technical engineering. Then there are organizations like Technovation[MN] (brought to Minnesota by Code Savvy) who have already taken action and are doing something about it.

Their Technovation Challenge season kicks off on January 11th with their ‘App Day’ adventure. Read the press release below for more information and how you can participate.

FOR IMMEDIATE RELEASE
Media Contact: Melanie Shirley
612.385.7846

Technovation[MN] kicks off the Technovation Challenge
season with App Day on January 11

MINNEAPOLIS, Minn., January 7, 2014 – On January 11, more than 20 girls and 20 mentors will gather at TIES Training Center to learn how to code mobile apps in preparation for the Technovation Challenge that kicks off on January 12th.

Technovation[MN] is launching the Technovation Challenge in Minnesota for the second year in a row. The Technovation Challenge inspires girls in middle and high school to dream up, design, code and pitch mobile phone apps that help their communities. Through this program, Technovation[MN] seeks to attract, encourage and inspire the next generation of women technology entrepreneurs and empowers them to use technology to make the world a better place.

Last year, twelve teams of girls, ages 10 to 19, from Twin Cities area middle schools and high schools participated in the Technovation Challenge. This year, Technovation[MN] plans to have 25 – 30 teams from Twin Cities area schools guided by over 80 mentors from local businesses and organizations. Together, they will follow the Technovation Challenge curriculum to dream up, design and build their mobile apps. Teams build apps that solve a community problem or address a teen or womens’ issue.

“Our community volunteers and mentors are working to close the gender gap in computer science by teaching girls how to code and how to be successful entrepreneurs,” explained Shawn Stavseth, Co-Founder of Technovation[MN]. “Designing mobile apps is real and tangible for these girls because their phones are something they use every day. We want girls to understand the powerful role that technology can play in solving world problems.”

This year’s Technovation Challenge will conclude with a celebration on April 26 called Appapalooza, where the teams will show and pitch their mobile apps. The Appapalooza event is free and open to the public. To learn more, please go to Technovation[MN].

YOUR PARTICIPATION

  • Do you know a girl or a school that would want to be on a Technovation[MN] team? Apply here.
  • Do you want to volunteer to be a part of this amazing organization to help girls learn about coding and entrepreneurship? Contact Technovation[MN] here.
  • Interested in supporting Technovation[MN] with a gift? Donations are welcome here.

###

About Technovation[MN]: Technovation[MN] was formed to bring the global Technovation Challenge to Minnesota. We want to inspire and enable Minnesota teen girls to dream up, design, code and pitch mobile phone apps. We provide information, resources, and encouragement for Minnesota Technovation Challenge teams including mentor recruitment and training. We also host several App Days to excite interest, and the Minnesota Appapalooza event to celebrate our girls success.

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Filed Under: News & Events

BuzzFeed Acquires HyperIQ & Opens Minneapolis Office

December 17, 2014 By Steve Borsch

buzzfeed+hiqBuzzFeed Opens Minneapolis Engineering Office with Talent Acquisition of Mobile and Web Development Company Hyper IQ

Company plans to hire 30 engineers to propel BuzzFeed’s mobile app expansion

New York, December 17, 2014 — BuzzFeed announced today the talent acquisition of  Minneapolis-based mobile and web applications development company, Hyper IQ. Joining to grow mobile technology at BuzzFeed, the Hyper IQ team will be the first employees in the new Minneapolis office focused on engineering. Hyper IQ’s team of 7 employees including President Phil Wilson will recruit and expand the team to 30 engineers working on iOS, Android, full stack, front end, and QA. Furthering its ongoing plans to incubate and acquire new technologies, this talent acquisition will kickstart the company’s mobile app product offerings in new verticals including news and video.

“We’re excited for the team from Hyper IQ to join us to help scale our aggressive mobile development plans in news, video and more in 2015,” said Ryan Johnson BuzzFeed’s VP of Mobile.

BuzzFeed will foster economic growth and innovation in Minneapolis by recruiting some of the best iOS, Android, full stack, front end and QA talent in the Twin Cities.

Hyper IQ Co-Founder and President, Phil Wilson, noted: “we’re thrilled to be part of BuzzFeed’s plans to build a technology presence in the Twin Cities. More importantly, like so many technology leaders, BuzzFeed recognizes the wealth of top flight talent in Minnesota and can’t wait to be a destination for all that talent to flourish.”

BuzzFeed will not be disclosing financial details of the deal.

###

Contact:
Christina DiRusso
Senior Communications Manager
christina.dirusso@buzzfeed.com
914-646-7078

 

About BuzzFeed
BuzzFeed is the social news and entertainment company. BuzzFeed is redefining online advertising with its social, content-driven publishing technology. BuzzFeed provides the most shareable breaking news, original reporting, entertainment and video across the social web to its global audience of 200M.

About Hyper IQ 
Founded in the summer of 2014 by Phil Wilson, Graham Wood and Josh Walker, Hyper IQ is a mobile and related web development company serving clients from startups to Fortune 500 companies. Its headquarters and dedicated team are based at CoCo, a collaborative workspace in the historic Grain Exchange building in downtown Minneapolis.

Filed Under: News & Events

Displaced Minneapolis Microsoft Developers Find a New Home

December 15, 2014 By Graeme Thickins

Well, that didn’t take long. As many of our readers know, this fall Microsoft Corporation closed its local product development office, which was called the Twin City Development Center, leaving between 30 and 40 software engineers without jobs.  Today, about 20 percent of those professionals have found new opportunities with a 2013 Minneapolis-based startup called Smart Social Media — a wholly owned subsidiary of Texas-based Next Wave Health — that leverages the power of social media to take on and meet healthcare-industry challenges.

SMM-widegraphicSmart Social Media’s technology is designed to address the complex challenges of healthcare delivery and management by providing custom, interactive, peer-to-peer, and enterprise social collaboration platforms for hospitals and healthcare IT users.  It supports new, smart communities that can drive change.

According to its web site, the Smart Social Media team develops “secure, mobile social platforms for the healthcare industry and hospitals that not only want to connect with their audience, but also leverage the audience to drive beneficial outcomes from collaborative interactions.”

The Minneapolis office is located at 221 North First Street and is headed by Scott Diestler, VP of development.

“The former Microsoft developers, now with SSM, share their new employer’s dynamic vision to combine the power of IT and social media to improve an industry at a tipping point,” said Gina McAllister, the company’s spokesperson, in an email to me.  “They find the opportunities of working in an agile environment that allows them to wear many hats in the development of unique new software to be worthy of their accomplished pasts and considerable skills.”

To learn more, follow Smart Social Media via its presence on Twitter or Facebook.

Filed Under: News & Events Tagged With: Microsoft

The Nerdery to Grow Engineers & Developers

December 15, 2014 By Steve Borsch

the-nerderyThe Nerdery, the Bloomington, MN-based web and application development shop, has kickstarted an initiative to grow software engineering and web development talent.

It’s one thing to do this alone, but The Nerdery has lined up an impressive roster of leaders and local companies who are fully supportive and behind this effort. Read on for more.

The Nerdery Launches Prime Digital Academy to Produce Homegrown Software Engineers and Web Developers

Prime’s partnerships with industry and local government aim to fuel innovation and economic
development in the region while creating sustainable solution to the coding talent crunch

Minneapolis – (December 15, 2015) – Twin Cities-based custom software company The Nerdery today announced its launch of Prime Digital Academy (Prime), a school for software engineers. Prime is accepting applications from prospective students today at http://primeacademy.io for its beta cohort starting March 3.

“While The Nerdery’s inspiration for creating Prime stems from our own neverending business need for software engineers, we’re further encouraged by the growing number of supporting organizations who share our interests in priming next generations of tech talent,” said Mike Derheim, CEO and co-founder of The Nerdery. “Nearly 30 companies and organizations have committed to hire graduates, host apprenticeships, or serve on Prime’s curriculum board. From the start of our conversations with partners throughout our community it was clear that this school’s impact can help companies industry-wide – this is bigger than us.”

Local companies onboard with Prime include: 3M; Ackmann & Dickenson; AIC; AVL Growth Partners; BIR Networks; BustOut Solutions; Carlson School Center for Entrepreneurship; Digital People; Genesis 10; GovDelivery; ICS Consulting; Livefront; MN Cup; MN.IT; Modern Climate; Morsekode; Myriad Mobile; Olson; Periscope; PH Digital Labs; Robert Half Technology; Smart Factory; Software For Good; Sport NGIN; Thomson Reuters; and When I Work.

primePrime will feature an intense, immersive accelerated learning program dedicated to helping smart, driven learners get up to speed for entry-level jobs in software engineering. The academy focuses on industry-led experiential learning and apprenticeship with some of the metro’s leading IT employers. After its first cohort this spring, Prime will start admitting regular monthly cohorts in July of 2015. Tuition for the academy is set at $12,500. Applications for the first cohort will close on January 22.

To encourage more women to pursue tech careers, The Nerdery and Modern Climate will each grant a $500 scholarship to each female applicant accepted into the program, providing a $1,000 total scholarship to women training as software engineers. Digital People will grant a $500 scholarship for the first five veterans accepted into the program in 2015.

“This is another important step in training and developing our state’s highly skilled workforce,” said Margaret Anderson Kelliher, president and CEO of the Minnesota High Tech Association. “We were happy to see a local company step forward, ready and willing to provide this training. It’s something that will benefit Minnesota and our people now and well into the future.”

Prime is partnering with City of Minneapolis Employment Training, the Minnesota High Tech Association, the Creating IT Futures Foundation and Jewish Family and Children’s Service of Minneapolis to increase the accessibility of the program to all Minnesotans by making public and private funding available for qualifying students who would be otherwise unable to attend. This partnership is part of a program by the White House Office of Science and Technology Policy to foster development of the accelerated-learning model in communities nationwide.

“The Minneapolis-Saint Paul region has traditionally been a hub for innovation. Ingenious startups have found that our cities provide the environment and the labor force to make companies like 3M, Medtronic, and others successful,” said Minneapolis Mayor Betsy Hodges. “In this fast, technology-driven environment, we need to work together to make it easy for every individual to acquire the skills that meet the demands of our growing high-tech industry. I am very excited for this partnership and for the results that Prime Digital Academy will bring.”

Minnesota businesses already feel the competition for too few talented, job-ready software developers – 65% of IT leaders say the tech talent gap is negatively affecting their business. Industry analysts see jobs in application development increasing by 28% through 2020.

“Thomson Reuters has a vested interest in helping to engage today’s students with a life-long passion for technology so that we can help foster a skilled workforce for tomorrow,” said Lisa Schlosser, Chief Technology Officer of FindLaw, a Thomson Reuters business. “That’s why it is a priority for us to support training programs – such as our own Python and Java coding classes for middle school students, and Prime’s technology education for adult learners – that help ensure a vibrant, dynamic community that can benefit and sustain Minnesota’s economy.”

Prime’s 18-week program’s objective (with optional 12-week or more apprenticeship) is to arm graduates with three things:

1) entry-level technical skills relevant in the current market,

2) behavioral skills to succeed as part of a software development team,

3) a mindset of continuous learning and toolbox of techniques to support a long, successful career.

Prime’s President Mark Hurlburt sums up the business’ objective: “Prime is about changing our students lives for the better while at the same time serving the tech community in Minnesota.” Hurlburt was The Nerdery’s CSO before “leaving” to lead Prime Digital Academy.

Prime’s staffing model reflects its commitment to community partnership. Students are grouped into cohorts of 18-20 individuals, with each cohort staffed by a team of one instructor (a full-time employee of the school) and one full-time mentor (a working software developer on a sabbatical from a local company, their salary covered by Prime during their stay). “It’s unconventional, but we see it as a win for everyone,” said Hurlburt. “The students get up-to-the-minute current context from working professionals, the mentors get build their coaching and leadership skills, and mentor’s employers get professional development for their employee and an inside track on two cohorts of entry-level candidates that will have learned to think a lot like one of their star performers.”

“Software engineers are at the heart of GovDelivery’s business, and Prime’s program is an innovative solution to developing more of them the Minnesota way – by tapping the amazing talent pool we already have,” said Scott Burns, CEO & Co-Founder, GovDelivery. “We believe Prime can connect hundreds of new people with rewarding careers in technology and that it will be a competitive asset to our business and the State of Minnesota.”

“Everything about Prime is aimed at helping our students make a smooth transition into their new lives as professional software engineers,” said Derheim. “Being able to study software engineering from within a working software development company is a great way to help students acclimate and really learn the industry from the inside.”

The school’s proximity to The Nerdery – and the involvement of industry professionals in mentoring and job assistance – will afford students an education opportunity unlike anything currently available to students in Minnesota. But students’ industry experience will extend outside the walls of The Nerdery and Prime. Many students will get the chance apply these skills immediately through a network of paid apprenticeships Prime will coordinate with local tech employers. These apprenticeships offer students a chance to gain critical on-the-job experience for their resumes, while employers get a chance to evaluate their talent and assess if they’d be a good fit for their team.

“What excites us about Prime is their passion for truly preparing new developers for the realities of the tech industry,” said Chad Halvorson, CEO/founder of When I Work. “The disciplines and expectations that Prime instills with graduates is what’s been missing from traditional academic tech programs.”

Prime expects to continue to grow its partner network. “We’d love to someday have every Minnesota employer who depends on software engineers involved in our program in some way,” said Hurlburt. “We see the talent gap in software as a problem the whole industry needs to pull together in order to solve.”

More comments from some of Prime’s partners:
“Finding and nurturing young technical talent has always been a huge challenge for digital agencies,” said Mark Morse, CEO/Chief Creative Officer, Morsekode. “We believe Prime will create a highly-desirable level of candidate that can not only fill these workforce needs, but begin to shape the future of the workforce itself.”

“The software industry is perpetually evolving, so learning and teaching are always a primary endeavor for anybody in this industry,” said Jeff Lin, Founder, Bust Out Solutions. “Prime brings this to the forefront.”

“Prime is a program that makes an immediate impact by coaching, training and providing hands on relevant projects based on real workplace criteria that will turn out market-ready students,” said Bryan Peglow, Business Development Manager at Digital People. “There are a lot of talented people out there that just need some additional skills under their belt and Prime will bridge that gap.”

“At Software for Good, we’ve had great successes hiring development bootcamp graduates,” said Casey Helbing, founder of Software for Good. “These programs give students working knowledge of what it takes to be a successful Software Developer on day one. It is great to see a bootcamp coming to Minnesota.”

“Prime provides our company with immediate access to qualified technical resources and fills the current skills-gap that exists in the market today,” said Kyle Meehan, co-founder/Strategy Director, PH Digital Labs.

“We’re happy to be aligned with Prime’s goal of creating software engineering opportunities for individuals and growing the industry via the development of skills and knowledge through hands-on experience,” said Justin Royer, Vice President of Digital Engagement at Periscope.

“AIC is very excited to partner with Prime Academy,” said James Brown, Managing Director of AIC. “We look forward to helping students prepare for their careers in software engineering. Our partnership with Prime Digital Academy will help boost the Twin Cities tech industry by connecting graduates to immediate job opportunities that fit their skills from the excellent curriculum that Prime has developed.”

“The market has been very tight for the Software Development arena, and we are eager to partner with Prime to elevate and strengthen the candidacy of entry-level Software Engineers,” said Jacqueline Snyder at Infinity Consulting Services. “It is an honor to collaborate so closely with Prime and we look forward to the evolution of the Tech community in Minnesota as a result of this initiative.”

“We see Prime’s program as a modern approach to enabling students to successfully navigate getting started in a relatively complex and high-demand career path,” said John Moberg, CIO, Modern Climate. “Prime has reinvented an accelerated learning program to provide a win-win situation fostering students-first and network-first benefit. We’re excited to be a part of this endeavor to raise the bar for the greater good.”

Visit Prime here.

Filed Under: News & Events

Harvard Business Review: Minnesota is One of Two States “Innovation Friendly”

December 5, 2014 By Steve Borsch

DEC14_4_mapFor years people have recognized that industries cluster geographically, and that the clustering can lead to superior firms. It’s one reason why many Minnesota startups have moved to the Silicon Valley.

Harvard Business Review’s Anne Marie Knott argues that innovation is primarily due to successful firms, and startups and companies clustering around them, that spawns innovation:

“California and Minnesota have created environments that are favorable to the spawning of entrepreneurial ventures around a successful large innovator. Meanwhile in other states, although companies that enforce non-compete rules may be able to keep some employees from leaving, the entrepreneurial ones will leave anyway, and when they do, they’ll have to leave the state as well.

So although many firms may believe the institutional frameworks of California and Minnesota are unfriendly to and expensive for business, these states’ friendliness to entrepreneurial employees make them better locations in the long term.”

Read the full article “What the Two Most Innovation-Friendly States Have in Common.” (Hat tip for the heads-up on the article goes to Rohn Jay Miller).


UPDATE: For a counter-view, take a look at “Experts are split on reason for state’s No. 2 innovation ranking” in the 12/6/14 issue of the Minneapolis StarTribune.

Filed Under: News & Events

DoApp Sells Real-Estate Tech to CoreLogic; 40% of Employees Go, Too

November 25, 2014 By Graeme Thickins

CoreLogic-logoDoApp-logo-175wMinnesota mobile technology firm DoApp Inc. announced today it has sold its mobile real estate platform to publicly traded CoreLogic (NYSE: CLGX), a global property information, analytics, and data-enabled services provider based in Irvine, California.  Seven DoApp employees, 40% of its workforce (which is based in both Rochester and the Twin Cities area), are now CoreLogic employees — including Dave Borrillo, previously DoApp’s COO, now a VP of mobile technology at CoreLogic. None of the employees has to relocate. Other terms of the deal were not announced.

The DoApp-developed mobile real-estate platform has been the technology foundation for the CoreLogic “GoMLS” app.  GoMLS gives real estate agents and consumers access to in-depth listing and property data using their mobile devices. DoApp said the GoMLS app has been downloaded by homebuyers and sellers over 400,000 times to date.

DoApp-MgmtTeam-cropped

DoApp’s management team: Wade Beavers, CEO (left), Dave Borrillo, COO (right), and Joe Sriver, Founder (foreground).

In an interview today with Wade Beavers, CEO of DoApp, I learned that the all-cash transaction actually closed October 31, but DoApp waited until today to release the news. In a November 6 press release, CoreLogic mentioned “the GoMLS development team has transitioned to CoreLogic,” without specifically saying this team was made up of DoApp employees, but CoreLogic has not yet otherwise announced the acquisition transaction as of today.

Since its founding in 2008 by Joe Sriver (an early Google employee), DoApp’s mobile technology offerings, in addition to real estate, have been in publishing and advertising. These platforms have encompassed responsive-designed web sites as well as applications for all major mobile operating systems. Beavers said DoApp’s content publishing and advertising platforms will now be the major focus for the company. Its products based on these platforms already have more than 220 clients across multiple industries such as broadcast, newspaper, professional sports, and government. DoApp will also be releasing a self-publishing solution called Readful, which Beavers said will simplify content creation, discovery, and promotion with mobile devices.

Beavers said this transaction will allow DoApp to position its business for further growth, without having to seek a venture capital infusion.  He said the company has become cash-flow positive and profitable without taking on outside equity investors. You can read Minnov8’s considerable previous coverage of DoApp here, going back to 2010.

CoreLogic reported third quarter results on October 22 that included a 3% increase in revenue to $367.5 million fueled by 23% growth in data and analytics. Operating income from continuing operations increased 27% to $77.8 million, and net income from continuing operations was up 15% to $49.7 million.

[Disclosure: DoApp is one of the companies in my client equity portfolio. I helped launch the firm in 2008, serving as its VP Marketing.]

 

 

 

Filed Under: News & Events Tagged With: mobile

Mobile Minds Connect Again at 2014 #MobCon

November 17, 2014 By Graeme Thickins

MobCon-LogoOnScreenOne of our largest locally sponsored tech events here in Minneapolis is the MobCon Conference, dubbed “Where Mobile Minds Connect.” The third annual version was held November 13th & 14th, 2014, at the Hyatt in downtown Minneapolis. The event is put on by MentorMate, a large mobile development firm that was recently acquired by Taylor Corp. Sponsors for this year’s MobCon included many local firms, among them such bigcos as Target Corp and USBank.

The highlights for me were these three speakers:

• Brent Herd, Head of Telco Strategy & Development, Twitter, on “The Constant Revolution of Twitter and the Mobile Ecosystem” — with a special focus on Twitter Fabric, which you can read more about here and here.BrentHerd

• Alan Wizemann, VP Product, Target.com and Mobile, whose topic was “Expect More. A Lot More.” He’s Target’s first-ever AlanWizemannproduct head and told us the company now has 21 product teams and has hired 157 engineers. Wow! And they aren’t done yet, as the show was teeming with Target recruiters.

• Josh Bernoff, SVP of Idea Development, Forrester (and a 20-year analyst at the firm), who gave a fascinating keynote on “The Mobile Mind Shift: Engineering Your Business to Win in the Mobile Moment,” which is the title of his latest book.JoshBernoff

Another highlight for me at this event is always the startup pitches, which occured on the first afternoon, then the winners were announced at the end of the second day. The first place winner was a great app for new parents called Little Peanut On the Go, whose founder, Karla Lemmon, MobDemo-winnerscollected $5000 in cash and $20,000 in development resources from MentorMate. I see a lot of pitches, and hers was nearly flawless. Congrats, Karla, and all the best as you launch your app in early 2015.

The photos above are from my MobCon Flickr set (53 photos). And, if you’d like more highlights and snippets from the event, here are my many #MobCon tweets, a lot of them with photos. Cheers!

Filed Under: Events, Mobile Technology

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