Minnov8

Showcasing Minnesota Technology Innovation

  • Home
  • Minnov8 Gang Podcast
    • Complete Podcast Posts
    • MP3 Archive of All Episodes
  • Blog
  • About
  • Contact

What Comes First in Fargo – the #MidwestMobileSummit or the Spring Floods?

April 14, 2013 By Graeme Thickins

MidwestMobileSummit-logoThey’re both coming soon! And they may actually be arriving about the same time. But, no worries, the first-year Midwest Mobile Summit will be held April 28-29 in downtown Fargo ND, which I’m told is a pretty safe area of town from the rising waters that come every spring to this city partially bordered on the Red River.

But if you really want to find out when the floods might arrive — well, it turns outH2O-1
there’s an iOS app for that.  Its name?  Why, H2O Fargo, of course!  And it became available a couple of weeks ago in the App Store, just in time for the inevitable rising waters.

I learned about the app when I met with the guys from Myriad Devices, a mobile app development shop that’s the lead sponsor and organizer of the Midwest Mobile Summit. They developed the flood app as a public service for their community, and Jake Joraanstad, CEO, told me the app was approved by Apple in only one day! I guess they understood the urgency of the situation. (Screenshots of the app shown.)

H2O-2The MIdwest Mobile Summit has big support of the local community, and will draw a large representation of the area’s significant technology industry, including angels and VCs, Microsoft and ex-Microsoft managers, NDSU officials, and a strong mobile development community.  Read more about the the schedule, speakers, and sponsors at the event site — and how to obtain tickets. You can purchase Day One, Day Two, H2O-3or both days. Overnight accommocations for Sunday, April 28, are availabke at the nearby Radisson downtown (info at event site). Several speakers and attendees are coming from the Twin Cities. See you there if you can make it!

Filed Under: Events Tagged With: Android, angels, iOS, Minnesota, mobile

Mobile Fans Have a Big Day at the Farm

March 24, 2013 By Graeme Thickins

EarleBrownFarmA whole bunch of busy tech professionals dropped everything on Thursday and headed to the farm — the Earle Brown Farm, that is (now called Earle Brown Heritage Center  — a very cool place). Okay, it wasn’t all that far out of town, only Brooklyn Center, but it was like a trip to the country in a way, getting out of the office to focus on a where our world seems to be heading these days: mobile everything!  (Wonder what Earle would think of that?*)

The occasion was, of course, the 4th Annual Mobile March Twin Cities conference, and it drew a sellout crowd of some 300. This MobileMarchTC-logoconference gets bigger and better every year. The 2013 iteration offered myriad opportunities to network with mobile developers, designers, enterprise IT people, gaming enthusiasts, marketers, and knowledgeable vendor representatives. And an awesome agenda of 32 break-out sessions made for a jam-packed day of learning as well. This ever-changing industry we call mobile is made up of many moving parts and pieces, and it touches every segment of the Twin Cities business community — from the smallest of startups to the hugest Fortune 500 giants. All those segments were well represented at MobileMarch, and there was some serious mixing of the pot going on!

Sessions were in four tracks: Mobile Strategy, Mobile Development, Mobile Gaming, and Mobile MMTC13-BigRoomBusiness. A sampling: “Four Key Principles of Mobile User Experience Design” … “The Beginning and End of Mobile Marketing” … “BYOD & MDM FYI” (for enterprise IT types) … “Avoiding Apple Rejection” … and the ever-playful “Using Chipmunk Physics to Create an iOS Game.” It was damn hard choosing from the four concurrent sessions going on throughout the day! Which is why getting to see presentations you missed will be helpful — and many are in the process of being posted on the event site here. So keep checking back.

To get the real lowdown on the event as it happened, one can, of course, go read the very MMTC13-SystemsVsAppsactive #mmtc13 hashtag stream. During the day, I was trying to do my share on the Minnov8 tweet stream myself, and I also posted some pix here on Flickr — shot with a mobile device, of course!  The official tweets of the @MobileMarchTC team were flying all day, too.

Next time you see one of that team, who do such a great job organizing this event, be sure to thank them: Justin Grammens, our own Phil Wilson, Linda Cummings, and Mike Bollinger. Also, Phil made me tell you to lavish the sponsors with copious amounts of gratitude, as this event would definitely not happen without them: Verizon, Fusion Room, Livefront, Code 42 , SDG, W3i (now NativeX), Microsoft Windows Phone, Compuware, Intertech, and Digineer. They rock, each and every one of them! It was great meeting and talking to many of their people during the breaks and cocktail reception.

Postscript: To illustrate the reach and impact of this four-year-old MobileMarch event, I learned on Thursday that it’s inspired the Fargo tech community to launch one of their own: Mobile Summit, taking place April 28-29. The organizers were in attendance and have already landed some Twin Cities-based speakers.

———–

* Earle Brown Farm, which went through a major renovation that transformed it into an impressive, sprawling conference center, is the namesake of, you guessed it, a really cool guy named Earle, who was Hennepin County Sheriff in the early 1900s and founded the Minnesota Highway Patrol. He was also quite a horseman. He just never got to own a mobile device, as he died in 1963. More history here. When I worked for Medtronic early in my career, my office was in an adjacent building and looked right down on horses romping around the large corral, which is now a parking lot. See what you learn reading Minnov8!  (No, I didn’t ride a horse-and-buggy to work — we had cars then. Just no airbags.)

Filed Under: Events, Mobile Technology, Startups & Developers Tagged With: Android, Apple, Google, iOS, Microsoft

Great Talk Coming at MCAD on ‘Indie Capitalism and Design Entrepreneurship’

September 6, 2012 By Graeme Thickins

MCAD has a really cool event coming up on Tuesday evening, September 11.  The best thing of all?  It’s free and open to public. Here are the details: Visiting-Artist Lecture: Tom Gerhardt and Dan Provost, Cofounders of Studio Neat, New York City, Tuesday, September 11, 2012, 6:30 p.m., Minneapolis College of Art and Design, Auditorium 150 (Map: Getting to MCAD.)

Tom Gerhardt (at right in photo) is an internationally recognized artist and designer who works across a broad range of disciplines. As a hardware and software developer at Potion, Gerhardt helped to create interactive installations for some of the nation’s most prestigious museums and retail spaces. And as an artist, his work seeks to reconcile modern man’s dual citizenship in the physical and digital worlds through projects like The Mud Tub, an organic interface that allows people to control a computer while playing in the mud.  Gerhardt and his design partner, Dan Provost (left), created the “Glif,” one of the world’s first crowd-funded commercial products. Gerhardt and Provost also founded Studio Neat, a design practice based in New York City.

The two just published an ebook on their experience and philosophy of designing and launching crowd-funded products: “It Will Be Exhilarating: Indie Capitalism and Design Entrepreneurship in the 21st Century, As Observed by StudioNeat.”  (Download a DRM-free copy of the ebook at that link, in a bundle of ePub, Mobi, and PDF formats. Also available in the iBookstore and on Amazon.) 

Founded in 2010, Studio Neat launched its first of two successful Kickstarter projects late that year, helping pave the way for a new era of independent hardware manufacturing. It also recently entered the software world with its first iPhone app. “We’ve learned a lot in a short period of time,” say the cofounders, “and we wanted to share this information with the world. So we wrote a book. ”

The book was written to offer guidance and inspiration for those charting a similar path. It covers topics such as running a small business, creating hardware products independently, launching a Kickstarter project, and tips for promoting your products. “Everything is told through the lens of our own experience,” the authors said.

It’s a short read, and I found it very readable and inspiring. “It provides the needed ‘kick’ to start making stuff. There isn’t a better time than now,” say the authors.  Here’s how one famous Internet luminary endorsed the book:

“There is no recipe for passion, no 5-step guide to making your idea real, but there is good, solid advice, and this book is filled with it.” – Clay Shirky, author

Last week, BoingBoing published an excellent post by Glenn Fleishman, a Seattle-based writer, that captures the passion of Tom and Dan: “Indie Capitalism relies on crowds — and you can do it, too.”

Tom and Dan describe themselves simply as “two designers who enjoy making simple things and making things simple.”  The Glif, the duo’s first product, represents a new way of approaching consumer products, and it wouldn’t have been possible without a few thousand people who believed in the designers. “Not too long ago, the Glif was just an idea with nowhere to go,” they said. “We knew it was going to be something people might like, but we needed a way to share it with the world. Typically, if you want to make a physical product (especially an electronics accessory) you have to be, or sell to, a large company — but we didn’t like that idea. We wanted to stay close to the Glif and, more importantly, to our customers. So, after much thought, we decided to put the Glif’s fate into the hands of the masses and begin a Kickstarter campaign to raise the money required to make it a reality.”  (Kickstarter is a web site that connects creators with people who are interested in helping them out.)

“Our contributors on Kickstarter pledged money towards our goal with no guarantee that we would ever be successful,” Studio Neat’s cofounders said. “They took a leap of faith, backed our project, and $137,417 and 5273 backers later, here we are. The Glif became a full-fledged, crowd-funded product.” It was one of the first successful launches of a consumer product on Kickstarter, and, at the time, #3 on the list of most funds raised.

Here are the products of Studio Neat to date:

1) The Glip Tripod Mount & Stand For iPhone 4 and 4S

2) The Glif+ Deluxe package, containing the Glif, Serif, and Ligature

3) The Cosmonaut Wide-Grip Stylus for Touchscreens

4) The Frameographer iPhone App – For Time-Lapse and Stop-Motion Movies

Please join us at MCAD on Tuesday evening to meet these two fascinating designers and entrepreneurs!

UPDATE:  We’ve just confirmed that Tom Gerhardt will be our guest on this Friday’s Minnov8 Gang podcast.

Filed Under: Events Tagged With: crowdfunding, iOS, iPad, iPhone

W3i Having a Merry Christmas After Launching Recharge Studios and ‘Dolphin Play’ Game

December 24, 2010 By Graeme Thickins

W3i, one of the most successful Internet startups ever in the state of Minnesota, has launched Recharge Studios, which is both a mobile app launch fund for game developers and an app publishing business — and also the first product of that unit, a social game for the the Apple iOS platform called “Dolphin Play.” The announcement was recently covered by several sites, including Inside Social Games, 148Apps, and Pocket Gamer. (More below on what it all means for Minnesota developers, in the words of W3i’s Rob Weber.)

The St. Cloud, MN-based W3i, founded in the late 1990s by the three Weber brothers — Ryan, Rob, and Aaron (the latter has since left to launch another startup) — now has some 70 employees, boasts 33 consecutive quarters of profitability, and is on an annual revenue run-rate in excess of $30 million. CEO Andy Johnson added big-company experience when he joined the company a few years ago, having run the Internet business of Fingerhut, before that company was acquired in 1999 for $1.7 billion by Federated Department Stores. W3i’s business is all about helping app developers increase their user base — read: get more downloads. Until recently, that primarily meant Windows desktop apps (more than 400 million app installs to date). But, in the summer of 2010, W3i made a significant entry into the mobile app distribution business (iOS initially, natch) with the launch of its Apperang business.  (Minnov8 coverage here.)

In parallel with kicking off Recharge Studios, W3i announced that Dolphin Play, its first mobile social game, is now available in the App Store.  It’s based on “the Internet’s most downloaded screensaver, Living 3D Dolphins.” The company said it launched its all-new, free-to-play simulation game to be “just in time for the holidays.” (And I gotta say, I’m loving Santa in scuba gear today!) The company knows what it’s talking about when it comes to screensavers, because its original name was Freeze.com, which is still a thriving site it runs where consumers can get free screensavers and other downloads for Windows machines. In its latest announcement, W3i said the Living 3D Dolphins screensaver “provides a visually stunning backdrop for Recharge Studios’ debut game.” …  [Read More…]

Filed Under: Mobile Technology, Startups & Developers Tagged With: iOS, NativeX

W3i Lights Up the ‘Net with Its Latest App News

June 29, 2010 By Graeme Thickins

Okay, so there’s this company named Apple that I hear makes phones.  And people tell me there’s been, uh, a bit of news lately about some new phone of theirs?  Well, that media firestorm didn’t stop Minnesota’s W3i LLC from deciding to jump in with some news of its own, which is actually related to the exploding ecosystem around Apple mobile devices.  That would be apps.

St. Cloud-based W3i is in the app distribution business — in a big, profitable way (33 successive quarters thereof).  But till now that business has been all about desktop apps, and Windows only. Well, mark down yesterday as the day they entered the world of mobile, with this bombshell: W3i Launches New Incented Mobile App Distribution Service for iOS App Developers.  A separate version of the release, for consumers, gets more to the benefit: Consumers Can Now Earn Rewards for Installing Apps.  Those rewards, my friends, would be cash — for consumers who register at a W3i site called Apperang.com.

Naturally, app fanboys and girls everywhere loved the news — after reading about it on some of the sites they frequent the most.  TechCrunch (MobileCrunch) ran this story: Apperang Pays You Cash to Download iPhone Apps… Ka-Ching! And VentureBeat (MobileBeat) ran concurrently — amazing how that happens — with their take: Get paid to install apps with W3i Mobile Solutions and Apperang.  Numerous other sites and blogs picked up on it immediately, and Twitter was going crazy on it (just search on hashtags #apperang and #w3i).  [Oh, sure, there was a story in the StarTrib last week, too, but that didn’t light up much of anything… <rimshot>]

I asked the CEO of a local app development company for his reaction to this W3i news, from a business perspective:  “The model and integration W3i has developed for desktop distribution has been a huge success in the past, so I wouldn’t bet against them on making their mobile version a success,” said Wade Beavers, CEO of DoApp Inc. “For developers wanting to get a core base of users fast, it makes sense to use this service. The key will be how long those users keep your app, because that’s where the return on investment is.”

I also asked one of Minnesota’s most experienced iPhone app developers for his reaction: “Will app publishers readily jump to use this type of service? Small developers, maybe,” said Bill Heyman of CodeMorphic. “But small developers may not have budget to support this type of promotion… Will it be enough to hit the tipping point for more organic sales because of a higher App Store ranking? Well, ultimately, it would depend on how much a company wants to spend to buy a ranking.”

But, actually, W3i signed on some pretty successful big developers for its private beta before the announcement yesterday (the service is now in public beta).  That list of launch advertisers — just those that let W3i use their names for PR purposes — includes these firms, with the name of their app in parentheses: Big Stack Studios (Sigma), Inert Soap (FingerZilla), Booyah (MyTown), Gist (Gist), Thinking Ape (Kingdoms at War), Flixster (Movies), Slacker Inc (Slacker Radio), xCube Labs (My Health Records – Health n Family), and infinidycorp (Zombies vs. Aliens).

I’m sure we’ll be hearing about a lot more, as W3i tells me they are crazy-busy now following up with other app companies who are inquiring.

(Disclosure: the author has had a consulting relationship with W3i for providing PR services.)

Filed Under: Mobile Technology, New Tech from MN Companies Tagged With: Apple, iOS, iPad, iPhone, Minnesota, mobile, NativeX

« Previous Page

Search

Minnov8.com Is Now An Archive

As of April 2017, Minnov8 posts and podcasts are now an archive as this site is no longer actively published. Thanks to all of you who have been reading and listening since our founding in 2008!

Minnov8 Post Categories

Connect with Minnov8

  • Email
  • Facebook
  • Twitter
  • YouTube

Minnov8 Gang Podcast

Copyright © 2025 · Log in
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.